Homepage » 200 MB Cloud-Saves Per Game: GOG Deletes Exceeding Saves Starting 1.9

200 MB Cloud-Saves Per Game: GOG Deletes Exceeding Saves Starting 1.9

GOG.com, a popular digital distribution platform, is well-known for offering DRM-free video games. Through its launcher, GOG Galaxy, users are provided with the convenience of saving game progress in the cloud.

Starting from August 31, 2024, GOG will implement a new policy regarding these cloud saves. Any game save that exceeds the 200 MB limit per game will be subject to deletion. This change aims to streamline storage and ensure efficient use of cloud resources.

Restriction of the cloud storage

GOG aims to reduce costs and ensure that all players have access to sufficient and manageable storage for their game progress. The service will impose a 200 MB limit per game for cloud saves.

From September 1, GOG will delete independently

Starting September 1, GOG will begin to automatically delete certain files related to cloud saves. Initially, this will include files unrelated to games that have found their way onto the platform’s servers. If necessary, saved game data exceeding the 200 MB limit will also be targeted. Older save games will be removed first. This process will continue until the storage limit is no longer exceeded. Current game progress should remain safe, as the deletion process focuses on older data.

GOG Recommends Local Backups

GOG encourages users to back up their game saves locally if needed. This can be done through a button in the GOG Galaxy launcher. Users can then manage their cloud saves, deleting files until they are under the storage limit. This process is illustrated in a provided GIF.

GOG will now regularly notify users if their game saves exceed the limit. If no action is taken, the files will be permanently deleted after August 31, 2024. Regular reminders will help ensure users maintain their cloud storage within the limit.


The GOG Galaxy client offers users a DRM-free gaming experience. Rated at 4.4 stars, it is developed by the creators of “The Witcher,” CD Projekt. Available versions include Beta for Windows and Beta for macOS, both in German.

Frequently Asked Questions

How can I delete cloud saves on GOG?

To delete cloud saves on GOG, you need to access GOG GALAXY. Navigate to the game whose saves you wish to remove. In the game’s settings, look for an option related to cloud saves. From there, you can manually select and delete the files you no longer need.

What will happen to game saves that exceed 200 MB after September 1st on GOG?

Game saves that surpass the 200 MB limit on GOG will be automatically deleted after August 31, 2024. This is part of GOG’s policy to manage cloud storage effectively and ensure that the allocated quota is not exceeded.

How can players manage their cloud storage effectively on GOG?

Players can manage their cloud storage by regularly reviewing and cleaning up their saves. This involves deleting old or unnecessary saves, backing up important files locally, and ensuring that they are aware of each game’s storage requirements.

Are there tools or options for selectively syncing game saves on GOG?

GOG offers functionality within GOG GALAXY that allows users to control which save files are synced to the cloud. This enables players to keep their most critical saves online while storing less essential ones locally.

What are the implications for users with multiple game saves over the 200 MB limit on GOG?

Users with game saves exceeding 200 MB must reduce their save file size before the deadline, or they risk losing those files. This could involve consolidating saves, deleting redundant files, or using local storage solutions.

Will GOG provide any help to users needing to reduce their cloud storage usage?

GOG has communicated their plans to delete oversized saves, allowing users ample time to manage their storage. While they haven’t specified dedicated assistance, the platform provides clear guidelines on managing cloud saves through their support articles and GOG GALAXY resources.

Written by
Justin is a gaming journalist known for his coverage of the video game industry, with a focus on the business and labor practices of major video game companies. He is a contributing editor at Fragster and has written for a variety of other publications, including Wired and Polygon. He is known for his investigative reporting and his efforts to shed light on the often tumultuous inner workings of the video game industry.

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