Home » 1 Tip for Every Agent In Valorant – Agent Guide

1 Tip for Every Agent In Valorant – Agent Guide

Jett: Dash and Updraft Timing

For Jett players, there’s a key difference between using Updraft before Dash versus Dash before Updraft. Starting with Updraft allows for greater movement and reaching higher positions, especially with a jump. However, dashing first followed by Updraft makes Jett harder to hit and allows her to pull out her gun faster. This tactic works best when going for quick kills or evading enemies. Keep reading more for one tip on every Valorant agent.

Viper: Wall Range Indicator

Viper’s wall extends slightly beyond what the indicator shows on the radar. This extended range helps in positioning, especially on maps like Icebox, making it a crucial Valorant tip to remember when placing walls.

Breach: Hiding the Flash

Breach players can hide their flash in the Aftershock. Though this shouldn’t be overused, it’s effective when paired with angles like Bind’s short corner or Ascent’s A main.

Astra: Slows and Gravity Well

Astra’s Gravity Well becomes significantly stronger when combined with slows. Vice’s slow ability, which reduces speed by 15%, creates a powerful combo with Astra’s Gravity Well. Coordinate these abilities for maximum impact on both offense and defense.

Raze: Post-Plant Potential

Raze’s satchels can be used to push enemies off the spike, even after death. This tactic works well in clutch post-plant situations and can disrupt defuses effectively.

ISO: Post-Plant Ultimates

ISO’s ultimate can force opponents off the spike in post-plant situations, setting up an easy kill for teammates. Using this tactic in 2v1 scenarios can prove highly effective.

KO: Flash Mechanics

KO’s flash mechanics change depending on movement. Running forward increases flash distance, while running backward reduces it. However, sideways movement doesn’t affect the flash distance, allowing KO to pop-flash quickly without exposing himself for long.

Cypher: Cage and Cam Spam

Cypher can place cages to spam enemies defusing the spike without exposing himself. Using a camera on the plant to gain vision further enhances this tactic, especially when combined with a tripwire for extra security.

Yoru: Glowing Gloves in Mirror Matchups

In Yoru vs. Yoru matchups, gloves may glow when the enemy Yoru uses Gatecrash. Though inconsistent, this strange visual cue can warn players to be on alert for a teleport.

Brimstone: Stim Beacon’s Hidden Advantage

Brimstone’s Stim Beacon isn’t visible to enemies. Hiding it in places like Ramps can allow for a sneaky rapid-fire surprise when enemies least expect it.

Sage: Clever Wall Placement

For Sage players, placing walls sideways forces enemies to break four wall segments instead of just one, making it much harder for them to stop a defuse. This tactic proves especially effective on maps like Sunset B site, Haven B, and C sites, and both Icebox sites.

Vyse: Flash Cooldown Trick

Vyse’s flash cooldown can be manipulated by picking it up after flashing. The cooldown continues as normal even after retrieving the flash, allowing for quicker subsequent uses.

Chamber: Teleport Buff

Chamber’s teleport has been buffed, offering greater range than before. Players can now hold aggressive positions with the security of quick retreats.

Gekko: Bunny Hop with Thrash

Gekko’s Thrash can move forward without holding the forward key, allowing players to bunny hop effectively. Clicking Mouse 1 twice lets players activate the detain mid-air, ensuring it doesn’t overshoot targets.

Reyna: Shield-Healing Vandal Buys

Now that Reyna’s overheal grants permanent shields, players can opt for vandal buys without full armor. This offers significant snowball potential, especially in rounds where economy needs careful management.

Skye: Low-Flying Flash Trick

When Skye can’t use her flash along walls, she can let it travel along the ground. By looking down slightly, the bird will move slowly, giving her time to follow up with a swing.

Neon: Sliding Accuracy

Neon remains fully accurate while sliding, making her deadly in both professional play and ranked games. Mastering her slide-shot combo proves invaluable for outmaneuvering opponents.

Sova: Recon Dart on Slow Pushes

Sova’s recon dart refreshes and can be used to bait enemies into wasting utility. By playing slow and faking site hits, Sova can re-hit the same site after forcing enemies to burn their abilities.

Phoenix: Healing with the Wall

Phoenix’s wall heals him for 50 HP, just like his molly. Players should use this knowledge to make more strategic healing decisions instead of relying solely on the molly.

Deadlock: Surprising Attacks with Barrier Mesh

Deadlock players can use barrier mesh retake lineups and strategically place their tripwire on attack. Enemies trying to bypass the trip will often feel like they’ve outplayed Deadlock, only to be surprised.

Fade: Nightfall Is Broken

Fade players should save Haunt for after using Nightfall. When enemies are hit by Nightfall, their radar is blocked, making Haunt more effective as a follow-up for easy kills.

Killjoy: Sheriff and Lineup Valorant Tip

Killjoy players can use the radar and movement circle to quickly throw lineups. Additionally, she excels at using the Sheriff in post-plant situations due to her range and precision.

Omen: Ultimate Teleport Trick on Abyss

On Abyss, Omen can use his ultimate to jump off the map, quickly teleport, and cancel the ultimate to teleport back to the surface. Despite appearing to continue falling, movement freezes the moment the ultimate is activated. Upon canceling, Omen can immediately teleport to safety. Though this Valorant tip won’t be useful every game, in post-plant scenarios on Abyss, it can be a game-changer.

Written by
Cecil Sales is a gaming expert and writer for Gamer.org, where he explores the latest trends, reviews, and industry insights with a sharp eye for detail. With more than a decade of experience in the gaming world, Cecil has developed a reputation for blending thoughtful analysis with an accessible, player-focused perspective. He covers everything from blockbuster releases and indie standouts to esports and the future of interactive entertainment. Passionate about storytelling and game design, Cecil brings both expertise and enthusiasm to his work. Away from the keyboard, he enjoys strategy RPGs, competitive shooters, and experimenting with VR worlds.

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